![]() ![]() ![]() ![]() There’s nothing worse or more humbling than being hit with a brain-bending puzzle that makes you feel stupid then makes want to quit the game right out of the gate. The meat and potatoes of any good point and click adventure game are its puzzles and Syberia does have a few brain teasingly involved ones (the retreat’s attic chest stands out), but luckily those don’t come until later in the game and you’ve had some time to figure out the particular machinations this game employs, which is to the game’s (and the designer’s) credit. The opening of this new iteration of Syberia puts you in the shoes of one Dana Roze, a young woman in 1937 who is trying to become a pianist in her hometown of Vaghen – a fictional (German) town facing the myriad conflicts and issues leading up to World War II. All these experiences are set in an alternate, steampunk version of the Western world that plays fast and loose with various timelines, but this one seems to be a “prequel” of sorts. The series itself and the three previous games were conceived and designed by Belgian Benoit Skoal who, sadly, passed away in May of 2021 before this title was completed, and there is a fitting tribute to his memory when you start a new game. Regardless of what camp you find yourself in here, Syberia: The World Before is now upon us and, for the uninitiated, this is the fourth game in the series which began in 2002. Resident Evil style controls feel dated.The main “mystery” isn’t all that mysterious.Main gameplay loop gets a bit tedious as it meanders through a few cycles.Voice acting and script are a bit wonky and incongruous at times.Puzzle difficulty ramps up at a comfortable pace.Aesthetics (graphics and musical score) are well done.The gaming world needs more adventure titles of this ilk. ![]()
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